La gamificación como metodología activa en el proceso de enseñanza-aprendizaje Caso de estudio: estudiantes de la carrera de Pedagogía de las Artes
Main Article Content
Abstract
This research addresses the study of gamification as a teaching - learning strategy in the training of students of the Pedagogy of Arts and Humanities career at the Universidad Técnica del Norte, this study is based on the need to incorporate new technologies to achieve educational purposes through active methodologies that are used to enhance student engagement and interaction. It is a qualitative - descriptive research in an action research framework since it intends to incorporate gamification as a learning strategy within the teaching process and in the training of the students of the career. The results obtained show that gamification aims to introduce structures from games to convert a static activity into another activity that motivates people to participate in them. In conclusion, it was found that gamification is an educational innovation strategy used by many innovative teachers to change behaviors through incentives, social and individual reinforcements or prizes, among other components that make them highly attractive and can be applied in learning processes. teaching-learning.
Downloads
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The authors transfer the publication rights to the journal in all its formats and digital media.
Regarding Copyright CC BY-NC-SA 4.0, this journal is under a license of https://creativecommons.org/licenses/by-nc-sa/4.0/.
You are free to:
Share: copy and redistribute the material in any medium or format
Adapt: remix, transform, and build upon the material
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
1. Attribution: You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
2.Non-Commercial:You may not use the material for commercial purposes.
3. ShareAlike: If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
4.No additional restrictions: You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or when your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not grant you all the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
LEGAL CODE CC BY-NC-SA 4.0