La gamificación como metodología activa en el proceso de enseñanza-aprendizaje Caso de estudio: estudiantes de la carrera de Pedagogía de las Artes
Main Article Content
Abstract
This research addresses the study of gamification as a teaching - learning strategy in the training of students of the Pedagogy of Arts and Humanities career at the Universidad Técnica del Norte, this study is based on the need to incorporate new technologies to achieve educational purposes through active methodologies that are used to enhance student engagement and interaction. It is a qualitative - descriptive research in an action research framework since it intends to incorporate gamification as a learning strategy within the teaching process and in the training of the students of the career. The results obtained show that gamification aims to introduce structures from games to convert a static activity into another activity that motivates people to participate in them. In conclusion, it was found that gamification is an educational innovation strategy used by many innovative teachers to change behaviors through incentives, social and individual reinforcements or prizes, among other components that make them highly attractive and can be applied in learning processes. teaching-learning.
Downloads
Article Details
Section

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who publish in Ecos de la Academia retain copyright in their works in perpetuity. By accepting publication, authors grant Editorial UTN, through the journal, the right of first publication and provide a non-exclusive, royalty-free, worldwide licence to publish, distribute, preserve, index, and disseminate their articles in print, digital, and electronic formats, without prejudice to the rights they retain as authors.
Articles published under the journal’s current policy are distributed under the Creative Commons Attribution 4.0 International (CC BY 4.0) licence, which permits users to share, copy, redistribute, adapt, remix, transform, and build upon the material for any purpose, including commercial purposes, provided that appropriate credit is given, a link to the licence is included, and any changes made to the original material are clearly indicated.
CC BY 4.0 Licence:
https://creativecommons.org/licenses/by/4.0/deed.en